Game Dev with Godot
We learn the fundamentals of game development (vectors, trigonometry, shaders) using Godot and a Shoot 'em Up as a practical excuse.
Articles about the development of my projects.
We learn the fundamentals of game development (vectors, trigonometry, shaders) using Godot and a Shoot 'em Up as a practical excuse.
Learn TypeScript from scratch, diving deep into concepts like inference and types.
Inicio del desarrollo de StarDraw, un proyecto para dominar React y crear mi primer proyecto público.